/***********************************************************************************
*	File: GameOverState.cpp
*	Author: Keisuke Miyazaki
*	Project: Straw Man
*	Date: 09/13/2013
***********************************************************************************/
#include "GameOverState.h"

CGameOverState* CGameOverState::s_pInstance;
CGameOverState* CGameOverState::GetInstance( void )
{
	if( s_pInstance == nullptr )
		s_pInstance = new CGameOverState;

	return s_pInstance;
}
void CGameOverState::DeleteInstance( void )
{
	delete s_pInstance;
	s_pInstance = nullptr;
}

CGameOverState::CGameOverState(void)
{
}

CGameOverState::~CGameOverState(void)
{
}



void CGameOverState::Enter( void )
{

}

void CGameOverState::Exit( void )
{

}

bool CGameOverState::Input( void )
{
	return true;
}

void CGameOverState::Update( float fElapsedTime )
{

}

void CGameOverState::Render( void )
{

}


